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  1. Homepage | GSAP

    Nice and easy easing. Add personality to your animations with a huge variety of super plug-and-play eases, or build your own custom curves. Choreograph animation sequences in a snap.

  2. Let's get animating! | GSAP | Docs & Learning

    The GreenSock Animation Platform (GSAP) is an industry-celebrated suite of tools used on over 11 million sites, including a ton of award‑winning ones! You can use GSAP to animate pretty …

  3. Core - GSAP

    One library, unlimited inspiration. Everything you need to create blazingly fast, responsive animations for all browsers.

  4. Docs & Learning - GSAP

    GSAP's API lets you control virtually anything on-the-fly, such as the playhead position, the startTime of any child, even play/pause/reverse the timeline or alter the timeScale itself.

  5. docsHome | GSAP | Docs & Learning

    The Core contains everything you need to create blazingly fast, responsive animations for all browsers. Additional capabilities, like Dragging, Scroll Animation or Morphing are tucked away …

  6. React & GSAP | GSAP | Docs & Learning

    Since GSAP is framework-agnostic, your animation superpowers transfer to ANY project; Vanilla JS, React, Vue, Angular, Webflow, whatever. You don't need to learn a React-specific library …

  7. GSAP Showcase

    We make the tools, you make the magic. A selection of sites from the top agencies and most talented GSAP developers in the industry. Will yours be next? Submit it today.

  8. resources | GSAP | Docs & Learning

    Over 250 premium GSAP lessons designed to help you master the GSAP fundamentals, ScrollTrigger, SVG animation and more. Beginners start for free in GSAP Express.

  9. Scroll - GSAP

    Get all the capabilities of GSAP and ScrollTrigger with the added benefits of smooth scrolling. With tight integration across the whole ecosystem, even the most complex animations look …

  10. Docs & Learning - gsap.to ()

    Get incredibly dynamic animations by using a function for any value, and it will get called once for each target the first time the tween renders, and whatever is returned by that function will be …