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Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
For Game Director, Guillaume Broche, it was a case of leaving a rather comfortable position at Ubisoft and establishing his own company, Sandfall Interactive, to make the dream a reality.
Expedition 33 was a massive hit out of the gate. However, the developers feel the genre hasn't recovered its popularity yet.
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
Sandfall Interactive developers might not be expanding their studio anytime soon, even after having a world sensation ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...