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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending Scenes
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
Expedition 33, both critically and commercially, some might assume that developer Sandfall Interactive might be scaling up to ...
Clair Obscur Expedition 33 studio Sandfall Interactive “is just the right size” to build a turn-based RPG, its lead ...
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Game Rant on MSNClair Obscur: Expedition 33 Developer Reveals Expansion Plans After AA Success
Clair Obscur: Expedition 33 developer Sandfall Interactive has revealed whether it plans to expand in the future in the wake ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
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Game Rant on MSNClair Obscur: Expedition 33’s Sandfall Going from AA to AAA Would Be a Blessing and a Curse
Expedition 33 is a testament to the potential brilliance of AA-class games, and Sandfall is staunch in its AA-style of ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Sandfall Interactive developers might not be expanding their studio anytime soon, even after having a world sensation ...
Clair Obscur grew out of a prototype by Guillaume Broche, who taught himself to use Unreal Engine while working as a narrative lead at Ubisoft. He was interested in making a game with turn-based ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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