Tim Schafer: Yeah it was great for us too ... and then [LucasArts producer and game designer] Ron Gilbert would come up, read it, and go like, “No, that’s going to stay in the game.” ...
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Tim Schafer wanted to "compete" with classic D&D CRPGs like Icewind Dale by cranking up the fantasy in Brutal Legend: "Let's really exaggerate it"“People ask about Brutal Legend all time”: Tim Schafer says he’d rather expand on the 15-year-old game’s RTS bits in a potential sequel.
Developers from Double Fine would like to return to the studio's heavy metal epic Brutal Legend one day, but Tim Schafer is torn on whether he'd want to focus on the RTS elements or the God of War ...
Psychonauts 2 was deliberately designed as the opposite of an action game or a shooter ... studio co-founder and Psychonauts 2 director Tim Schafer had told him about his approach to minds ...
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It's been 15 years since Tim Schafer rocked ... for random matchmaking, Schafer hopes to reach more players, which in turn ...
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