Legend has it that when Yuji Naka and his pals on Sega’s Sonic Team were sketching out ideas for the character that would eventually become Sonic the Hedgehog, one of the first concepts involved a ...
But where Sega had gotten a big hit was Sonic. With Sonic and Tails, the 16-bit era was the perfect match. The hedgehog with attitude had exploded into a phenomenon that, if not rivaling Nintendo’s ...
As advanced and beautiful as games may be these days, it's good to know your history. With over three decades of videogame releases, there are hundreds of titles from yesteryear that still hold a ...
In the 16-bit era it became apparent that you can base a platformer around virtually anything, from the red dot on the 7UP logo to an anthropomorphic shooting star. If you haven't already guessed, the ...
We may earn a commission when you click links to retailers and purchase goods. More info. All the way from 1995, SEGA’s Ristar is now available for Android and iOS devices. While I may have only been ...
Matthew was the Apps and Games Editor at Android Police until 2025. But I am sure you are not here for a history lesson. The main question I am sure everyone is wondering is "how does the game play?" ...
Like stars, video game consoles have predictable lifespans. And they usually burn out slowly, hanging on to life years after they’ve been outshone by their peers. Sega Genesis faded faster than most.
Ristar was a hero who almost wasn't. Born of the same minds that created Sonic the Hedgehog, this star-shaped adventurer inherited a game design originally meant for Sega's main mascot. Early plans ...
Two major titles have arrived on iPhone and iPad as free-to-play titles this week, with Nexon's 'Titanfall: Assault' introducing real time strategy to the battlefield-based franchise, while 'Ristar' ...
The Sega Forever Collection just received a new addition – Ristar. While not as popular as Sonic, the game is a platformer made by the same team and published in 1995 for the Sega Genesis. While Sonic ...
Chris started gaming in the 8-bit era so writing game reviews seemed like a natural choice of activity to protect his brain from further atrophy during his final year in a psychiatric penitentiary.
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