Nvidia’s latest pitch for the future of graphics is not about more polygons or higher memory bandwidth, it is about teaching ...
He then expanded with some examples of what he meant by this: "I would expect that the ability for us to generate imagery of ...
A day after launching the most hotly anticipated product in the PC world, the Nvidia GeForce 50-series family of graphics cards, Nvidia chief executive Jensen Huang appeared on stage at CES to answer ...
I think this is wrong and to be completely fair, I called out this behavior when AMD played similar shenanigans with TPU and Tech Report. As for the "gamers" comment above, as of right now I don't ...
A recent report from David Kanter of Real World Technologies investigates why graphics chips provided by Nvidia — namely those based on the company’s Maxwell and Pascal architectures — perform better ...
According to well-known tipster @kopite7kimi, Nvidia's next wave of consumer GPUs, tentatively branded RTX 60, won't arrive before the second half of 2027. If accurate, that ...
Real-time path tracing, the next stage of game rendering, is on the horizon, Nvidia says. But wait--didn't RTX just get here? So what is path tracing, how is it different from ray tracing, and why ...
Nvidia has made some pretty bold performance claims for its new GeForce RTX 5090 and other models announced at CES this week. Chief among them is that the new models are twice as fast as previous ones ...
My thrust is that RTX is too early, much like pixel shaders on GeForce 3, to be very relevant. Nvidia's entire point here is that RTX is more important than rasteriziation is completely bullshit. Even ...