Microsoft's DirectX 12 Agility SDK 1.722 enhances ray tracing efficiency with up to 66x performance improvements and new ...
The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something bigger and better. Mesh shaders apply the full power of generalized GPU compute to the ...
One application of this capability is rendering billboards. Billboarding is a common technique for rendering far-off objects or minor scene details, by replacing a full 3D object with a texture drawn ...
Two days ago, Raja Koduri teased Intel's next-generation Xe-HGP gaming GPU running a new and, at the time, unreleased 3DMark Mesh Shader feature test. There was no information provided about the GPU, ...
Microsoft's graphics performance analyzer gains new capture formats, shader profiling and automated inspection capabilities.
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
Use left and right arrow keys to seek audio. Microsoft has released a preview of Shader Model 6.10 in the new AgilitySDK 1.720-preview build. The update brings several changes, including tweaks to ...
The visual fidelity of PC video games has evolved at a breathtaking pace over the past three decades. What began as a handful of textured triangles rendered by rigid, purpose-built hardware has ...
“Vivante Vega GPUs have raised the bar for performance value all within the world's smallest footprint,” said Wei-jin Dai, President and CEO of Vivante. “Now we are doing the same for 4K. Devices at ...