At Devcom last month, senior narrative designer Arden Osthof gave a talk entitled "Playing with gender: A design framework for character customisation," giving tips on how game makers can improve ...
Having spent several weeks staring at the subway posters for “Gnomeo and Juliet,” a computer-animated retelling of Shakespeare’s classic in which the star-crossed lovers are lawn ornaments, I can ...
Getting character design right is as complex as composing a melody, says Disney’s vet animator Glen Keane, who supervised the animation of “Tangled” and designed Rapunzel. “Working with 3D computer ...
"The stylistic choices in Deus Ex were not (well, not only) based on the whims of the Art Director. They were educated speculation informed by a whole lot of research into contemporary advances in ...